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Miles Behind
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I assume that a space station like portrayed in 2001 A Space Odyssey could either be fixed in rotation, or contra-rotating. Is there an advantage of one over the other?
The purpose of rotating would be to give an atificial g. I can't see there would be be advantage in not having the whole ship rotating. WHen docking, the cheapest solution would be to rotate the approaching ship.Miles Behind said:either be fixed in rotation, or contra-rotating.
Cheapest maybe, but not safest.sophiecentaur said:WHen docking, the cheapest solution would be to rotate the approaching ship.
But what difference would it make which one were rotating? We're in free space out here; everything is relative.DaveC426913 said:Cheapest maybe, but not safest.
Matching rotation is fine but it is not very error tolerant. Small deviations can lead to big consequences.
With both objects rotating: If the incoming ship moves off its docking axis by more than a little, it is at risk of colliding with the docking station walls as they rotate, different parts of which are moving at nontrivial velocity relative to the ship.sophiecentaur said:But what difference would it make which one were rotating? We're in free space out here; everything is relative.
Having the hub rotate with the station is by far the most simple solution in almost all respects except for docking, but this does not mean its impossible to make a fairly safe (automated) approach and docking/berthing mechanism (i.e. sensors/computers/actuators). Such mechanisms already exists today which take into account the relative orbital motion during approach and docking to a non-rotating station. To me it seems far more feasible to "extend" the capability of such technology to include spin-axis approaches than to design the whole bay to rotate relative to the station. Note that there will be a cylinder around the stations spin axis in which a spacecraft will be safe, i.e. not collide with the bay, so even if the approaching craft is a bit off-axis there is plenty of opportunity to safely nudge it back on-axis for a good berthing position (i.e. a position/attitude range where the spacecraft almost passively can maintain a near-zero relative motion while robotic arm grab the spacecraft).DaveC426913 said:Even if disaster is averted, the ship now has a much more complicated route to get back on track since it is still rotating its own axis .
I don't see that. No matter if the station has a fixed or counter-rotating bay, approach procedures would required some safety margins outside which contact may indeed end with catastrophic results, but inside those margins there shouldn't be much difference. I guess my point is that a counter rotating bay in total is so much more complicated to design and has many more failure modes (also during docking) than a simple berthing arm in a fixed bay that can grab a near-axis spacecraft.DaveC426913 said:A five second lapse or glitch in attitude control at just the wrong moment can end up disastrous in a way that it cannot with a nonrotating dock.
I agree. The other possibilities that have been suggested still require that an additional dock rotates about the same axis as the main ship. In terms of the energy required to mate perfectly, surely that would be less for the smaller mass (i.e the visiting ship). The maths involved in accurate docking is pretty trivial (no harder than navigating towards the station in the first place. The visitor only needs to approach along the spin axis of the ship and then match the rotation.Filip Larsen said:The fixed bay is just so much simpler.
In some previous topic I had an idea about having rails around the outer edge of the rim, where the incoming ships can 'hang in' and 'speed up' till docking is possible.Filip Larsen said:To me it seems far more feasible to "extend" the capability of such technology to include spin-axis approaches than to design the whole bay to rotate relative to the station.
If the approaching (small) ship has to match rim speed before contact then this more or less corresponds to the SpaceX "tower pincher", only here the spacecraft arrives from "below" and has to be captured just as it reached closest approach. The trajectory of a spacecraft with matched rim speed as seen from the rim will locally look like parabolic up/down motion at the rim acceleration, so for a 1G rim this is fairly sudden load on the station. Alternatively, the capture point could be along one of spokes to go for, say, 0.5G only. In conjuction with capture the station also likely need to move some internal mass (e.g. water) to keep station GG near the spin axis. On release (i.e. the reverse operation) a proper timing can work as a full retro-burn if the timing relative to the entry point is correct, but if not the excess speed is probably going to be less useful. Since a tangential approach is a highly dynamic process it likely requires some fairly advanced automation, both during approach and capture in order to keep it both safe and reliable. One significant drawback of such a high-speed approach is that a "go-around" will likely be very fuel expensive as the spacecraft effectively will be on a rather different orbit than the station right before capture (i.e. with much higher apogee as an approach the "other way" likely will give a perigee resulting in reentry).sophiecentaur said:[...] an approaching ship could make tangential contact
The relative orbital motion will make approaches to a spinning station (whether is to the rim or center) rather difficult (at least timing-wise) if the station spin axis is not parallel to the station orbital plane normal. This will be then parallel to the planet spin axis only if the station orbit has zero inclination, i.e. orbits the planet equator.sophiecentaur said:I'd imagine that the spin axis of the station should be parallel to the spin axis of the planet
For a spinning station with spin axis parallel to its orbital plane normal, there is a line just before and after at the same orbital height (i.e. along v-bar) where an approaching spacecraft can approach as slow as needed and even hold position without spending any reaction mass. Any rail capture mechanism on the rim could then grab and accelerate the spacecraft as needed, but it also means the "underside" of the rim would be more or less fully dedicated to this mechanism (i.e. the rails) and its associated "safe zone". It also seems prudent to include in a docking design where the visiting mass is likely to end up at the station. It makes sense that humans would like to go to the rim, but cargo is much more manageable near the center so a rim approach, every thing else being equal, seems most appropriate for small passenger shuttles. Perhaps even only inter-orbit shuttles, e.g. small capsules that can ferry passengers and light cargo from a large spacecraft holding position near station to the station itself.Rive said:the incoming ships can 'hang in' and 'speed up' till docking is possible
Uhm… isn’t that what they did in the movie?DaveC426913 said:Imagine the 2001 space clipper rotating on its axis to match the wheel's rotation so it can slide inside.
It is. But we try not to rely on film art directors for our space science.Flyboy said:Uhm… isn’t that what they did in the movie
The example I mentioned was a systems failure at the wrong moment. Your retros dont fire or your electrical system glitchesFlyboy said:In regards to misalignment, if you’re off axis by more than a foot with modern guidance and navigation systems, you’re probably going to abort the docking anyway.
It's the old ω2r problem. and that means you'd have to dock nearer the axis of the station than the radius of the torus. There would always be an impulse to deal with and spacecraft design is normally based on low stress structures.Filip Larsen said:so for a 1G rim this is fairly sudden load on the station. Alternatively, the capture point could be along one of spokes to go for, say, 0.5G only
If you're disabled by that single failure to a point where you fail the docking, your design lacks sufficient redundancy for manned spaceflight, let alone docking.DaveC426913 said:The example I mentioned was a systems failure at the wrong moment. Your retros dont fire or your electrical system glitches
A valid point on the EVA angle. Doing repairs via EVA on a spin station is a non-starter while it's spun up. You'll have to despin the station, use robotics, install extra infrastructure on the outside of the station to support astronauts on EVA and contain any FOD hazards from dropped tools/parts/etc.DaveC426913 said:Consider not just shuttles but other activity on a busy station such as repair crew in EVA suits. A crew person injures themselves or runs out of air or propellant.
I'm... not quite understanding what you're trying to say here.DaveC426913 said:To which you say: "You would not have crew making their own way into and out of the station on their own power; they would likely use a work shuttle to get to the work site."
To which I say: "Do you suppose there's any safety advantage to having crew be in a vehicle when entering and exiting the station?
Valid. But I do appreciate it when they do their homework and use, if not accurate physics and science, then at least plausible. A minimum of handwavium is a good thing. Aside from the whole monoliths bit, 2001 is actually a surprisingly accurate hard science fiction setting.DaveC426913 said:It is. But we try not to rely on film art directors for our space science.
Why cast off when you could be tethered? A three point tether would give a very firm platform. The maintenance team would be like a spider on a web and they'd have familiar 'gravity' to help them.Flyboy said:. Doing repairs via EVA on a spin station is a non-starter while it's spun up
Granted.Flyboy said:If you're disabled by that single failure to a point where you fail the docking, your design lacks sufficient redundancy for manned spaceflight, let alone docking.
Do you think the (albeit fictional) crew spins down that wheel every time they need to do exterior repairs?Flyboy said:Doing repairs via EVA on a spin station is a non-starter while it's spun up
No one's suggesting implausible, just debating the merits and tradeoffs....and the maturity of the technology.Flyboy said:But I do appreciate it when they do their homework and use, if not accurate physics and science, then at least plausible
What studies I have seen for spin gravity have usually involved smaller scale designs that are deployable, and the seal between rotating and stationary sections is always an issue even at ~1-2m diameters. I’ll have to dig around a bit tomorrow, see if I can find the report I’m thinking of. I seem to recall it being part of the Nautilus-X proposal from NASA?DaveC426913 said:Granted.
Do you think the (albeit fictional) crew spins down that wheel every time they need to do exterior repairs? No one's suggesting implausible, just debating the merits and tradeoffs....and the maturity of the technology.
It is quite plausible that the tech simply can't support a reliable, airtight seal three hundred yards in circumference. A contrarotating hub is then dead-on-the-table, regardless of any potential safety advantages.
The term 'rails' implies a permanent structure. The same effect can be achieved in the presence of artificial g with three tethers, forming a tetrahedron with vertices at fixed points on the hull. A structure with artificial g would need (perhaps) to be stronger than a non-spinning hull and that would apply to any tether system but there would be very little fuel needed for manouvering around of maintenance craft too. Very fail safe too.Rive said:Those rails could make that trivial too.
Sure, but that would not work as guide for ring-docking (that's where the rail came from).sophiecentaur said:The same effect can be achieved in the presence of artificial g with three tethers, forming a tetrahedron with vertices at fixed points on the hull.
Now I got around to model this a bit more I think I have to retract that statement.Filip Larsen said:One significant drawback of such a high-speed approach is that a "go-around" will likely be very fuel expensive as the spacecraft effectively will be on a rather different orbit than the station right before capture
Isn't that the real problem? The arrival can be given any orbit that you choose but the sudden change of direction has to involve a significant burst of thrust (or a jolt from a bungee arrangement). An axial docking can be performed at leisure and is more or less fail safe, compared with a 'grab it now' operation.Filip Larsen said:but the velocity direction will be slightly different.
If the difference in velocity exactly matches the rim speed right at the capture point on the rim then there is no thrust involved, which is the setup I tried to model in my post. The spaceship would be free falling until right at capture where it would then experience the rim acceleration. Its a bit like being catapulted into the air on Earth with a precise speed only to have a platform slide in under your feet just as you reach the top point. Or imaging falling upwards right next to a ladder you grab it the just at the moment you top out. Highly dynamics situation but not physically impossible.sophiecentaur said:The arrival can be given any orbit that you choose but the sudden change of direction has to involve a significant burst of thrust
I fully agree. I was just qualifying my earlier statement with some math showing that the range of "useful" approach orbits for a rim capture perhaps not are so narrowly limited as I originally thought. A rim capture would likely still require significantly more advance technology and yet, as I see it, provide no benefit over a slow controlled spin axis approach and capture which is almost feasible with our current technology.sophiecentaur said:An axial docking can be performed at leisure and is more or less fail safe, compared with a 'grab it now' operation.
Don't forget that a 'sharp left hand turn' as the ship is grabbed onto the rail involves a step change of 1G force on its structure as it starts to follow a circular path. That would mean the ship needs to be built with the hull strength to carry that 'weight'. That would mean the possible payload for the arriving ship would be less. A zero G design for axial docking would eliminate this problem.Filip Larsen said:If the difference in velocity exactly matches the rim speed right at the capture point on the rim then there is no thrust involved,
I like that idea. An escape pod, released from the outer edge of the station on a tether that's paid out gradually could be sling-shot at several times the circumferential velocity, using no fuel.Filip Larsen said:For example, "escape pods"
Jow is this any more of a problem than an aircraft landing on a runway that's not aligned with the wind (which is most of the time). Planes use suspension and tyres to cope with far worse situation than would exist in a spacecraft docking at almost zero velocity.DaveC426913 said:They have zero relative velocity only if their axes are colinear.
This is a perennial problem with space fiction discussion when real Engineering or Science are introduced. It's strange that recent SciFi movies are seldom quoted when we try to discuss what things would really be like. We always draw on 2001 for our sources.DaveC426913 said:But we try not to rely on film art directors for our space science.
Look up Babylon 5's Cobra drop bays. The series used this exact approach to launch Starfury fighters from the rim of the eponymous O'Neil cylinder by just opening a door under the fighters and letting them go. The visuals have a lot of artistic licence - the fighters somehow come away with a radial velocity instead of a tangential one - but the idea was there.Filip Larsen said:However, even if rim capture seems a very unrealistic possibility, the reverse might be interesting though, i.e. releasing objects from the rim.
Ibix said:Look up Babylon 5's Cobra drop bays. The series used this exact approach to launch Starfury fighters from the rim of the eponymous O'Neil cylinder by just opening a door under the fighters and letting them go. The visuals have a lot of artistic licence - the fighters somehow come away with a radial velocity instead of a tangential one - but the idea was there.
Just so we're clear, this is the scenario I'm describing.sophiecentaur said:Jow is this any more of a problem than an aircraft landing on a runway that's not aligned with the wind (which is most of the time). Planes use suspension and tyres to cope with far worse situation than would exist in a spacecraft docking at almost zero velocity.
It's a bit 'how long is a piece of string?' without some idea of the actual speeds involved. A plane will be landing at 100mph and can't go much slower. A docking space ship can be approaching at less than walking speed and can slow down, reverse or nudge left and right. This is more like the mooring a boat scenario. We use inflated fenders for a 4ton boat coming up against a dockside and they work fine for dealing with a nudge of 1knot. I really can't see any significant problem with this aspect of space navigation.DaveC426913 said:No amount of suspension and heavy-duty tires will minimize a broadside collision with a station wall.