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"How hard can rocket science be anyway?"
Kerbal Space Program is a sandbox type computer game that leans heavily on concepts of physics (don't let that scare you though, you don't need a calculator nor a book of equations to play it. It's ultimately very intuitive).
Given the physics nature of the game, I figure there must be many PFers who play it. And being that the game is so open-ended, I would love to hear how others have fared in their Kerbal adventures. I figure this would be a good place to share your screen captures, success stories, failures, trials and tribulations with the game. (However, in an effort to be kind to Greg, if you have a lot of images, preferably put them on the Internet somewhere first and then link to them here, rather than attach them directly to the post.)
(Btw, I noticed there was another PF thread with the same name and subject that got closed. I'm guessing it was closed because the thread was posted in the Aerospace Engineering subforum. I'm posting this in "Fun, Photo & Games" which I'm thinking fits the appropriate content.)
I don't know if it's because I used to build model rockets as a kid, or because I've been interested in physics and astronomy for most of my life, or because I play a lot of computer games -- and I do play a lot of computer games -- but less than two weeks ago, on a whim I bought the game on Steam, and I have to say that I have never been so captivated by video a game in decades, maybe ever, as I have with with Kerbal Space Program (KSP).
[Here's Jebediah Kerman along with Bill Kerman (or is it Bob Kerman. I can't always tell the two apart) gallivanting around on one of their more recent missions to "the Mun" (one of the two moons of the planet Kerbin).]
-------------------------------------
For those unfamiliar with KSP, it's an open-ended, sandbox type of computer game. By that I mean that there is no ultimate ending where you "win" the game. Instead, you are given things like rocket parts (and aeroplane parts), and you can put them together to build a rocket (or aircraft) as you see fit. What you do with it once you build it is completely your choice (assuming it doesn't crash or explode). You can try to visit other parts of Kerbin (Kerbal's home planet), try to get into orbit, try to go to a Kerbin moon or even another planet (or a moon of another planet). It's all left up to you, in any order (if at all). Whatever you'd prefer to do.
Typically though, one starts small, and gets a rocket to work. Then you'll probably strive to get something into orbit. Then you might want to push yourself to transfer that orbit to a Kerbin moon, eventually gaining the skill to land on that moon and return to Kerbin in one piece. A long term goal might be to visit other planets in the system.
And that's where KSP really shines: its implementation of orbital mechanics. It's difficult at first, but trust me, though trial and error you can easily gain an intuitive sense of things. Two weeks ago I barely knew terms like prograde, retrograde, inclination, ascending node, descending node, apoapsis and periapsis. But today, not only do I know the terms, I comprehend them intuitively. And I didn't even put any effort into it! After a few days playing KSP, it comes naturally! (I'm surprised by this as anyone else.) No mathematical calculations or equations are necessary. (Although you could use math and equations if you really wanted to -- the physics modeled by KSP is conceptually quite realistic).
Orbital Mechanics
[Source: Randall Munroe of XKCD, http://xkcd.com/1356/]
So is it a game for a layman?
Yes, I think so. A kid can play this game. Many kids do. There is a bit of a learning curve though. Don't expect to be an expert at everything right away. But don't worry, trial and error will take you far. This learning curve has its pros and cons:
The neat thing about that is what one learns in KSP can apply to real life here on Earth. I've gained a new respect for programs like the Voyager and Apollo missions. Conceptually, from a high level, the things you do in KSP are the same sorts of things that are actually done by NASA (and space programs of other countries). There are some exaggerations, of course. It is just a game after all: The Kerbal's "stabilizer" technology is more advanced than anything humans have; the jet-packs on Kerbal space suits or more than an order of magnitude more powerful than those of NASA; the planets are smaller and denser, etc. Yes, there are these differences -- it is a game after all. But conceptually speaking, the intuition gained is priceless. That includes not just orbital mechanics, but the stuff in rocket design like thrust to weight ratios, specific impulse etc.
(Also it should be noted that the orbital modeling is in the form of conic patches, rather than true, n-body mechanics. But hey, it is just a game, and it doesn't need a extra beefy computer, but that leaves out Lagrangian orbits of course. But it's still good enough for government work.)
The game is presently in its "alpha" release. In other words, it's not near its official release yet. But it's available for sale anyway in a early release version.
Being that it's in its alpha phase, it is somewhat lacking in its in-game tutorials (there are some, but they are scant at best). That brings up another part of the learning curve: Early on, it's difficult to know what the game is even capable of doing. This has its own set of pros and cons.
[Don't do this! It turns out Kerbals have jet-packs. If they get separated from the original ship, switch to the Kerbal (using the '[' or ']' keys), and press 'r' to activate his jet-pack.]
For this part of the learning curve (and the previous part, for that matter), the Internet is your friend. Just type in "Kerbal Space Program" with quotes, followed by whatever question you have, and you're bound to find a plethora of Wiki pages, blogs and YouTube videos answering your questions. If you find a hit of a YouTube video by Scott Manley, go for that; his videos are comparatively well edited and he gets to the point quickly and stays on point.
----------------------------------------------------
I'll get things started. Here are a few images after I restarted the game in "career" mode.
[Here's Jeb on Minmus (the smaller of Kerbin's two moons). This is the first Kerbal on a moon (for me in "career" mode anyway).]
[The rocket I've been using for most of the Mun and Minmus missions (on the launch pad). The first stage (orange part) is in what's called an "asparagus" configuration. By that, all the first stage engines (on the bottom) fire at once (all 17 of them). The outer four fuel tanks feed all the inner (13) fuel tanks until fuel is depleted in them (in the outer four). At that time, the empty, outer four tanks (including engines) are separated to reduce dead-weight, but now all the inner (13) tanks are completely full. Then there is a new set of outer four tanks that feed the inner (9) tanks, and the process repeats once again. (If you've played KSP before and wondering why I didn't use the heavy lifting engines, I'm playing in "career" mode and haven't unlocked them yet). After that, there is a second and third stage that are of the more conventional configuration. All except the fourth, very upper stage (consisting of the command module and lander module) are just to get into orbit around Kerbin.]
[Laying in a course for the Mun]
Here is the command module separating from the lander module.
[Jeb and Bill/Bob doing sciency stuff.]
[Jeb and Bill/Bob doing more sciency stuff.]
[Lander docked with command module. Ready to return home with all the science goodness.]
[On the way back to Kerbin.]
[Once entering Kerbin's atmosphere, I separate the fuel-tanks and engines. Why did I carry that all the way back to Kerbin? Space junk. KSP keeps track of space debris, and I'd rather not have a bunch of space junk orbiting around if I can avoid it. This way it gets destroyed on descent, and I don't have to worry about it.]
[Reentry. As of this writing, the game does not implement atmospheric reentry effects, besides drag, and the "showy" flames. I'm led to believe that the developers plan on introducing more realistic reentry effects in a future release of the game.]
[It's good to be home. (This is actually from an earlier mission than the one's above).]
On a recent mission I've tried my luck with getting a rover to the Mun.
[Rover attached to the lander. On the other side is a fuel tank acting as a counterweight. It's not going to waste though, the fuel is to be transferred to the lander's main fuel tanks, once the rover is released.]
[Jeb and Bill seem quite happy with the new rover. Unfortunately for them, I did a piss-poor job on its design. The rover tumbled out of control and crashed soon after this image was taken. Jeb and Bill barely escaped with their lives. Well, back to the drawing board.]
[Jebediah Kerman on Minmus, looking home, musing over the existential angst of being.]
Full Series
Part 1: Introduction and Basics
Part 2: Efficient Launch Into Orbit
Part 3: Rocket Design Basics
https://www.physicsforums.com/threads/kerbal-space-program-rocket-design-and-orbital-mechanics.970334/
https://www.physicsforums.com/threads/kerbal-space-program-getting-to-the-mun.970335/
https://www.physicsforums.com/threads/kerbal-space-program-getting-to-the-mun-part-2.970336/
https://www.physicsforums.com/threads/kerbal-space-program-preparing-to-land-on-the-mun.970337/
https://www.physicsforums.com/threads/kerbal-space-program-mun-touchdown.970338/
https://www.physicsforums.com/threads/kerbal-space-program-staying-on-the-moon.970339/
https://www.physicsforums.com/threads/kerbal-space-program-preparing-to-leave-lander.970340/
https://www.physicsforums.com/threads/kerbal-space-program-walking-on-the-mun.970341/
https://www.physicsforums.com/threads/kerbal-space-program-leaving-the-mun.970342/
https://www.physicsforums.com/threads/kerbal-space-program-rendezvous-and-docking.970343/
https://www.physicsforums.com/threads/kerbal-space-program-prograde-retrograde-and-approach.970344/
https://www.physicsforums.com/threads/kerbal-space-program-prepare-for-docking.970345/
https://www.physicsforums.com/threads/kerbal-space-program-docking-and-lander-reunion.970346/
https://www.physicsforums.com/threads/kerbal-space-program-heading-home.970347/
https://www.physicsforums.com/threads/kerbal-space-program-entering-Earth's-orbit.970348/
Part 19: Landing Back on Earth
Part 20: Launch for Duna
https://www.physicsforums.com/threads/kerbal-space-program-duna-probe-launch.970351/
Part 22: Duna Rocket Launch
https://www.physicsforums.com/threads/kerbal-space-program-duna-burn-and-periapsis.970354/
https://www.physicsforums.com/threads/kerbal-space-program-duna-oberth-effect.970355/
https://www.physicsforums.com/threads/kerbal-space-program-duna-mid-course-corrections.970356/
https://www.physicsforums.com/threads/kerbal-space-program-using-gravity-to-orbit-duna.970357/
https://www.physicsforums.com/threads/kerbal-space-program-landing-on-duna.970358/
https://www.physicsforums.com/threads/kerbal-space-program-exploring-duna.970359/
https://www.physicsforums.com/threads/kerbal-space-program-launching-off-duna.970360/
https://www.physicsforums.com/threads/kerbal-space-program-fast-return-path-from-duna.970361/
Part 31: Advanced Duna Flight Math
https://www.physicsforums.com/threads/kerbal-space-program-burn-2-to-escape-duna.970363/
Part 33: Returning to Earth From Duna
Kerbal Space Program is a sandbox type computer game that leans heavily on concepts of physics (don't let that scare you though, you don't need a calculator nor a book of equations to play it. It's ultimately very intuitive).
Given the physics nature of the game, I figure there must be many PFers who play it. And being that the game is so open-ended, I would love to hear how others have fared in their Kerbal adventures. I figure this would be a good place to share your screen captures, success stories, failures, trials and tribulations with the game. (However, in an effort to be kind to Greg, if you have a lot of images, preferably put them on the Internet somewhere first and then link to them here, rather than attach them directly to the post.)
(Btw, I noticed there was another PF thread with the same name and subject that got closed. I'm guessing it was closed because the thread was posted in the Aerospace Engineering subforum. I'm posting this in "Fun, Photo & Games" which I'm thinking fits the appropriate content.)
I don't know if it's because I used to build model rockets as a kid, or because I've been interested in physics and astronomy for most of my life, or because I play a lot of computer games -- and I do play a lot of computer games -- but less than two weeks ago, on a whim I bought the game on Steam, and I have to say that I have never been so captivated by video a game in decades, maybe ever, as I have with with Kerbal Space Program (KSP).
[Here's Jebediah Kerman along with Bill Kerman (or is it Bob Kerman. I can't always tell the two apart) gallivanting around on one of their more recent missions to "the Mun" (one of the two moons of the planet Kerbin).]
-------------------------------------
For those unfamiliar with KSP, it's an open-ended, sandbox type of computer game. By that I mean that there is no ultimate ending where you "win" the game. Instead, you are given things like rocket parts (and aeroplane parts), and you can put them together to build a rocket (or aircraft) as you see fit. What you do with it once you build it is completely your choice (assuming it doesn't crash or explode). You can try to visit other parts of Kerbin (Kerbal's home planet), try to get into orbit, try to go to a Kerbin moon or even another planet (or a moon of another planet). It's all left up to you, in any order (if at all). Whatever you'd prefer to do.
Typically though, one starts small, and gets a rocket to work. Then you'll probably strive to get something into orbit. Then you might want to push yourself to transfer that orbit to a Kerbin moon, eventually gaining the skill to land on that moon and return to Kerbin in one piece. A long term goal might be to visit other planets in the system.
And that's where KSP really shines: its implementation of orbital mechanics. It's difficult at first, but trust me, though trial and error you can easily gain an intuitive sense of things. Two weeks ago I barely knew terms like prograde, retrograde, inclination, ascending node, descending node, apoapsis and periapsis. But today, not only do I know the terms, I comprehend them intuitively. And I didn't even put any effort into it! After a few days playing KSP, it comes naturally! (I'm surprised by this as anyone else.) No mathematical calculations or equations are necessary. (Although you could use math and equations if you really wanted to -- the physics modeled by KSP is conceptually quite realistic).
Orbital Mechanics
[Source: Randall Munroe of XKCD, http://xkcd.com/1356/]
So is it a game for a layman?
Yes, I think so. A kid can play this game. Many kids do. There is a bit of a learning curve though. Don't expect to be an expert at everything right away. But don't worry, trial and error will take you far. This learning curve has its pros and cons:
- Con: You have to learn new things.
- Pro: You get to learn new things.
The neat thing about that is what one learns in KSP can apply to real life here on Earth. I've gained a new respect for programs like the Voyager and Apollo missions. Conceptually, from a high level, the things you do in KSP are the same sorts of things that are actually done by NASA (and space programs of other countries). There are some exaggerations, of course. It is just a game after all: The Kerbal's "stabilizer" technology is more advanced than anything humans have; the jet-packs on Kerbal space suits or more than an order of magnitude more powerful than those of NASA; the planets are smaller and denser, etc. Yes, there are these differences -- it is a game after all. But conceptually speaking, the intuition gained is priceless. That includes not just orbital mechanics, but the stuff in rocket design like thrust to weight ratios, specific impulse etc.
(Also it should be noted that the orbital modeling is in the form of conic patches, rather than true, n-body mechanics. But hey, it is just a game, and it doesn't need a extra beefy computer, but that leaves out Lagrangian orbits of course. But it's still good enough for government work.)
The game is presently in its "alpha" release. In other words, it's not near its official release yet. But it's available for sale anyway in a early release version.
Being that it's in its alpha phase, it is somewhat lacking in its in-game tutorials (there are some, but they are scant at best). That brings up another part of the learning curve: Early on, it's difficult to know what the game is even capable of doing. This has its own set of pros and cons.
- Con: Sometimes you might struggle doing things the hard way, only to find out later that the game offers you many other ways to meet your goal, some of which are easy.
- Pro: There seems to be no end to the game's joy of discovery.
[Don't do this! It turns out Kerbals have jet-packs. If they get separated from the original ship, switch to the Kerbal (using the '[' or ']' keys), and press 'r' to activate his jet-pack.]
For this part of the learning curve (and the previous part, for that matter), the Internet is your friend. Just type in "Kerbal Space Program" with quotes, followed by whatever question you have, and you're bound to find a plethora of Wiki pages, blogs and YouTube videos answering your questions. If you find a hit of a YouTube video by Scott Manley, go for that; his videos are comparatively well edited and he gets to the point quickly and stays on point.
----------------------------------------------------
I'll get things started. Here are a few images after I restarted the game in "career" mode.
[Here's Jeb on Minmus (the smaller of Kerbin's two moons). This is the first Kerbal on a moon (for me in "career" mode anyway).]
[The rocket I've been using for most of the Mun and Minmus missions (on the launch pad). The first stage (orange part) is in what's called an "asparagus" configuration. By that, all the first stage engines (on the bottom) fire at once (all 17 of them). The outer four fuel tanks feed all the inner (13) fuel tanks until fuel is depleted in them (in the outer four). At that time, the empty, outer four tanks (including engines) are separated to reduce dead-weight, but now all the inner (13) tanks are completely full. Then there is a new set of outer four tanks that feed the inner (9) tanks, and the process repeats once again. (If you've played KSP before and wondering why I didn't use the heavy lifting engines, I'm playing in "career" mode and haven't unlocked them yet). After that, there is a second and third stage that are of the more conventional configuration. All except the fourth, very upper stage (consisting of the command module and lander module) are just to get into orbit around Kerbin.]
[Laying in a course for the Mun]
Here is the command module separating from the lander module.
[Jeb and Bill/Bob doing sciency stuff.]
[Jeb and Bill/Bob doing more sciency stuff.]
[Lander docked with command module. Ready to return home with all the science goodness.]
[On the way back to Kerbin.]
[Once entering Kerbin's atmosphere, I separate the fuel-tanks and engines. Why did I carry that all the way back to Kerbin? Space junk. KSP keeps track of space debris, and I'd rather not have a bunch of space junk orbiting around if I can avoid it. This way it gets destroyed on descent, and I don't have to worry about it.]
[Reentry. As of this writing, the game does not implement atmospheric reentry effects, besides drag, and the "showy" flames. I'm led to believe that the developers plan on introducing more realistic reentry effects in a future release of the game.]
[It's good to be home. (This is actually from an earlier mission than the one's above).]
On a recent mission I've tried my luck with getting a rover to the Mun.
[Rover attached to the lander. On the other side is a fuel tank acting as a counterweight. It's not going to waste though, the fuel is to be transferred to the lander's main fuel tanks, once the rover is released.]
[Jeb and Bill seem quite happy with the new rover. Unfortunately for them, I did a piss-poor job on its design. The rover tumbled out of control and crashed soon after this image was taken. Jeb and Bill barely escaped with their lives. Well, back to the drawing board.]
[Jebediah Kerman on Minmus, looking home, musing over the existential angst of being.]
Full Series
Part 1: Introduction and Basics
Part 2: Efficient Launch Into Orbit
Part 3: Rocket Design Basics
https://www.physicsforums.com/threads/kerbal-space-program-rocket-design-and-orbital-mechanics.970334/
https://www.physicsforums.com/threads/kerbal-space-program-getting-to-the-mun.970335/
https://www.physicsforums.com/threads/kerbal-space-program-getting-to-the-mun-part-2.970336/
https://www.physicsforums.com/threads/kerbal-space-program-preparing-to-land-on-the-mun.970337/
https://www.physicsforums.com/threads/kerbal-space-program-mun-touchdown.970338/
https://www.physicsforums.com/threads/kerbal-space-program-staying-on-the-moon.970339/
https://www.physicsforums.com/threads/kerbal-space-program-preparing-to-leave-lander.970340/
https://www.physicsforums.com/threads/kerbal-space-program-walking-on-the-mun.970341/
https://www.physicsforums.com/threads/kerbal-space-program-leaving-the-mun.970342/
https://www.physicsforums.com/threads/kerbal-space-program-rendezvous-and-docking.970343/
https://www.physicsforums.com/threads/kerbal-space-program-prograde-retrograde-and-approach.970344/
https://www.physicsforums.com/threads/kerbal-space-program-prepare-for-docking.970345/
https://www.physicsforums.com/threads/kerbal-space-program-docking-and-lander-reunion.970346/
https://www.physicsforums.com/threads/kerbal-space-program-heading-home.970347/
https://www.physicsforums.com/threads/kerbal-space-program-entering-Earth's-orbit.970348/
Part 19: Landing Back on Earth
Part 20: Launch for Duna
https://www.physicsforums.com/threads/kerbal-space-program-duna-probe-launch.970351/
Part 22: Duna Rocket Launch
https://www.physicsforums.com/threads/kerbal-space-program-duna-burn-and-periapsis.970354/
https://www.physicsforums.com/threads/kerbal-space-program-duna-oberth-effect.970355/
https://www.physicsforums.com/threads/kerbal-space-program-duna-mid-course-corrections.970356/
https://www.physicsforums.com/threads/kerbal-space-program-using-gravity-to-orbit-duna.970357/
https://www.physicsforums.com/threads/kerbal-space-program-landing-on-duna.970358/
https://www.physicsforums.com/threads/kerbal-space-program-exploring-duna.970359/
https://www.physicsforums.com/threads/kerbal-space-program-launching-off-duna.970360/
https://www.physicsforums.com/threads/kerbal-space-program-fast-return-path-from-duna.970361/
Part 31: Advanced Duna Flight Math
https://www.physicsforums.com/threads/kerbal-space-program-burn-2-to-escape-duna.970363/
Part 33: Returning to Earth From Duna
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